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09/28/12 06:27 PM
-- Rob Kelk "Read Or Die: not so much a title as a way of life." - Justin Palmer, 6 June 2007
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09/28/12 07:17 PM
Fenspace Moderatorand Registered User
No announcement was made - it just "slipped in" with Mal's update of the VVS to 2022. And since Mal's essentially the Editor-in-Chief, well...
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09/28/12 09:46 PM
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09/29/12 02:38 AM
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09/29/12 03:14 AM
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09/29/12 05:38 AM
Just because the first researchers concentrated in thaumatological engineering it does not mean "mystic" magic is not impossinble, just thta how doing it is not known. Of course, in the (very) long range the best resulst wil come to those who discover how to unite both branches. An Unified Magic Theory will be high on the priorities of most researchers...
For traditional magic, there is this from the other thread:
Ace Dreamer wrote: Depends what flavour of magic we are talking about. There are so many it is difficult to "shake a stick" at them all.Of course, you might try using a meta system, and seeing what you get out of that:http://en.wikipedia.org/wiki/Isaac_Bonewitshttp://en.wikipedia.org/w...ributions_to_NeopaganismIf you are interested in "Real World" magic, I strongly recommend you reading a copy of "Real Magic". I'm pretty sure it is the libraries of quite a few of the more mystically inclined Fen...If you can't get you hands on a copy of "Real Magic", you could try and see what you learn from:http://en.wikipedia.org/wiki/Authentic_Thaumaturgywhich is the same theories applied to (tabletop) role-playing games.A potentially interesting question is "what is the cross-over between magic and psionics?". Some consider magic to be a ritualised way to access psionic powers, others that they are at root the same thing. The dividing point tends to be the question of whether "magic objects" can exist; things which are magic in and of their own selves. It is generally considered that there are no "psionic objects", though there may well be things like amplifier crystals.
My opinion os that we should avoid making "real world" magic work, for one simple reason: It has never worked before. So I think all the mythical and folk magic traditions should have the same relation with "real" magic as, say, the Philosopher's stone to chemistry or the Four Humors to medicine: They may have some basis in truth, and be the eventual parents of the real thing, but are fundamentally flawed or outright supertitious theories.
09/29/12 12:39 PM
M Fnord wrote:If we're going to be 100% honest, it just "slipped in" when the Whole Fenspace Catalog had material on practical magic loaded into it back in 2013.
M Fnord wrote:So here's what the Soviets are doing with magic: they're doing good Soviet industrial stuff with it. The important thing to note here is that prior to breaking the locks on the magic section of the Catalog, Black Mesa (by which I mean "the Deehive") was working with a) there's this really interesting quantum field effect floating around, b) it seems to be tied to a number of interesting side-effects, c) so where does it come from, and how do we break it? What follows isn't so much a magical tradition as it is a ground-up research program on the nature of magical energy. The Soviets aren't developing spells or rituals - those are for mystics. They're looking at magic in the same way physicists look at electricity, with the same sort of end-goal modalities in mind. I don't know if any of that makes sense, but that's how the Soviet approach to magic works in my head.
Rakhasa wrote:My opinion os that we should avoid making "real world" magic work, for one simple reason: It has never worked before. So I think all the mythical and folk magic traditions should have the same relation with "real" magic as, say, the Philosopher's stone to chemistry or the Four Humors to medicine: They may have some basis in truth, and be the eventual parents of the real thing, but are fundamentally flawed or outright supertitious theories.
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09/29/12 05:16 PM
09/29/12 05:23 PM
09/29/12 06:04 PM
Ace Dreamer wrote: Historical magic would have no real solid theoretical basis, just loads of 'working rules', many of which might be useless, or worse than useless. But, here and there, there would be useful practices, such as use of meditation, emotional control, training a 'magic self', that sort of thing.I'm not saying that there are the equivalent of full-blown combat mages ready to step out of the shadows of "Real World" history. What I'm saying is that there is a lot of weird stuff, not adequately explained by conventional science, and the odds are there are people with some strange, if relatively low-key and 'deniable', talents.
09/29/12 06:09 PM
HRogge wrote:Might be that the solar system only got magic energy when Handwavium appeared. ^^
09/30/12 12:13 AM
robkelk wrote:If I'm understanding you correctly, the VVS is working on that "unified theory of magic" that Warriors' World has (or at least has a start on), but from first principles instead of from comparison of existing magical traditions... Nifty.
09/30/12 02:59 AM
09/30/12 05:48 AM
09/30/12 08:49 AM
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09/30/12 09:28 AM
09/30/12 09:49 AM
Dartz wrote: Depends on how public the research is. You know what these SMoF's are like....If it is, anyone sensible's going to get in on the act in *some* way. Even if it's just tinkering under the covers.
09/30/12 10:10 AM
09/30/12 10:11 AM
09/30/12 10:32 AM
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