Oh for cryin' out loud... I swear, I read this over three times, went to bed, woke up, and checked it again, and only now that it's public do I notice that I changed my mind on damage totals in the space of two paragraphs, and left the en cost of boosting a special unclear. Damage should be 2+margin of success, or 1+ for ranged attacks, and adding 1 to a check always costs 1en. Also, you recover all en on a rest, not just one. Specials do double damage, and healing is the same except that it adds hp.